One of the few vintage chairs I have that I decided to scan. It was quite straightforward to scan using the cross-polarisation method with my Sony A7RV with the Sigma DG 24-70mm Art lens. I used Lightroom and Metashape for the creation of the high detail mesh and texture. Then I used ZBrush and Blender for the creation of the low-poly mesh. textures created in Substance Designer. Rendered in Unreal Engine 5. Look Dev Environment provided by CAVE Academy.