My objective is to learn as much as possible from talented artists within the game industry and try to contribute that knowledge to projects and learn more from experience to create unique art.
I am a Junior 3D Artist specialising in Environments both natural and hard surface modelling as well as traditional game asset creation. I can work efficiently with high and low poly modelling, with the capability of creating modular PBR textures and light maps.
I am also a creator of a mod for Ark: Survival Evolved called “Roman Weapons”, which is a collection of Roman era weapons created with Maya, ZBrush and substance painter 2.
I'm currently a Barista, to stay creative I do a lot of Latte Art in the Coffee I make, so when I get home after a long day I'm still in a creative mood.
One month intern at Atom Republic, Environment Artist, reference provided on my LinkedIn page.
• Responsible for creating and remastering a full environment.
• PBR texturing using Substance Designer and Bitmap2Matirial 3.
• LOD creating and optimisations and texture and material optimisation.