Summary

My objective is to learn as much as possible from talented artists within the game industry and try to contribute that knowledge to projects and learn more from experience to create unique art.
I am a Junior 3D Artist specialising in Environments both natural and hard surface modelling as well as traditional game asset creation. I can work efficiently with high and low poly modelling, with the capability of creating modular PBR textures and light maps.

I am also a creator of a mod for Ark: Survival Evolved called “Roman Weapons”, which is a collection of Roman era weapons created with Maya, ZBrush and substance painter 2.

I'm currently a Barista, to stay creative I do a lot of Latte Art in the Coffee I make, so when I get home after a long day I'm still in a creative mood.

Skills

  • Environment Modeling
  • Low-poly Modeling
  • Photography
  • High-poly Modeling
  • PBR Texturing
  • Physically Based Rendering
  • Texture Baking
  • Software Proficiency

    3ds Max
    3ds Max
    Substance Designer
    Substance Designer
    Substance Painter
    Substance Painter
    Quixel Suite
    Quixel Suite
    ZBrush
    ZBrush
    Maya
    Maya
    Unreal Engine
    Unreal Engine
    Photoshop
    Photoshop
    xNormal
    xNormal

    Experience

    Environment Artist (Intern)

    Atom Republic
    July 2016 - January 2016 | Woking, United Kingdom

    One month intern at Atom Republic, Environment Artist, reference provided on my LinkedIn page.

    • Responsible for creating and remastering a full environment.

    • PBR texturing using Substance Designer and Bitmap2Matirial 3.

    • LOD creating and optimisations and texture and material optimisation.