Photogrammetry bananas I scanned, there are 12 of them in total. In this scene, I decided to duplicate them and put them through a physics simulation to add some realism to the scene. Rendered in Unreal Engine 5, just three basic lights and some Quixle assets to fill it in. so nothing too fancy going on, but I'm impressed with how the lighting works despite the simplicity of the setup!
These were scanned using a 12-megapixel camera with a HDR workflow in place, and they came out of Metashape surprisingly well.
Textures are baked out in 4K as TARGA and EXR formats.
You can get these on Gumroad and add something unique to your environment scenes.