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Dirt Material Photogrammetry

Dirt Material I recently worked on, just a patch of dirt outside where I live. I thought I’d capture it before weeds and plants started growing on it. Over 300 photos and an 86 mil poly generated mesh from Metashape.

8K textures made in Substance Designer, seam removed in Substance Painter. Such high resolution was not needed, but I can always downscale it when I want to.