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Grass Photogrammetry Material

Grass material made using Metashape with around 150 photos and baked and edited using Substance Designer. While it’s not the most detailed, as photogrammetry with highly detailed surfaces such as grass should be made using as many photos as possible, the results came out much better than expected, especially for me, as I’m using much older photography equipment than what most would expect when doing photogrammetry.

Textures in 8K, Rendered in Marmoset.