Website powered by

Cliff Face PBR practice

Practicing creating BPR textures from last gen diffuse textures using Bitmap2Matirial to remove the AO, Normal map and Height map, Photoshop for the roughness, and then editing the reflectance value of the Albedo to match the Quixle PBR chart I was using for reference. Rendered in Marmoset.

Texture from CGTextures.

Jamie jamieson screenshot000
Jamie jamieson screenshot001
Jamie jamieson screenshot002