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Roman Scutum Shield

Basic Roman Scutum shield I made for an art test.

Target Polycount was roughly 1000 tri’s. Managed to get this to 1008 tris.
Texture size is 1024x1024 with the Roughness/Metalness and AO being compacted in the RGB channels.
Made in Maya and textured in Substance Painter, added padding in Substance Painter during export.

Jamie jamieson render 1
Jamie jamieson render 2
Jamie jamieson render 3
Jamie jamieson presentation 1
Jamie jamieson presentation 2